![]() ![]() *Planned features for Particle Playground V 0. ![]() With Particle Playground you'll get a User-Guide in Word Document and TXT file Also change the particle gravity on X, Y, Z to get good looking particles You can also decide what the filename should be and what the function name should be calledĬhange Particle Life, Particle Explode, Particle Mass and particle size. One way to handle this is to have two particle systems, one. This is a weird design choice, but I believe it 's because the emitter is an object that is sorted with the rest of the world, and does its own internal sorting for particles. Particle Playground will set the object transperancy on if necessaryĮxport your code to a dba file(If you want to compile your exported source you will need the Cloth and Particle pack). It is the case that all particles share the same Z order in unity. *Current features for Particle Playground V 0.1 :*Ĭolor your particles easy using a color dialog Actually i made i for myself because i wanted to make particles quick and easy without having to compile over and over again to get the right results.īut then i though if someone in here could use it that would be good too I have now worked a while on a particle engine/editor. But next release(V 0.2 will include all the new features and will be windowed. It wasn't ment to be that way but i just forgot to compile it windowed. Also notice that in V 0.1a the program will run in full-screen. You can use vertex colours to control the alpha of each particle so you don't need to change uniforms for every particle. So if you've tried that then please try this update. To scale up to large volumes of particles, you'll likely want to build a vertex buffer containing all of the particles in your sorted order, and draw them as a single batch. Expect you'll get new gadgets in the toolbar(NOTE!: They dosn't work yet.) the only reason why i make a 0.1a was to fix a bug some of the users had were the program couldn't start and gave a error messgae instead. If you get a bad frame rate you can now turn off the matrix to get a better frame rate. (The order of rendering is important: transparent objects are always drawn last so they can be blended. *Freeze the particles if you wanna look closer to them. You draw the box at w and the particle system at x. ![]() *Decide how many particles that the emitter should "shoot" out per second I just wanted to tell about V 0.2 and show a screenshot So if you find any bugs then please tell me Now that i'm back i can start work on it again! Consider this group as an open space for you to share your work, thoughts and questions related. Sorry i didn't told about thatīut i see that my product have reached the newsletter! Particle Playground 130 of 59 This is a user group for the Unity extension Particle Playground. i don't know when i'm gonna release Version 1.0 yet. Particle textures are drawing in wrong order. I have decided to make Version 0.2 to version 1.0 as i see it as a real release and not just a beta. Now i'm gonna move on and make the toolbar nicerīut i also have some other info for you. Read information about it, and download it here: ![]()
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